effective stat (7 main attributes) multiplier (default x16) But the addresses for those stats are included in this table if you really want to put in the effects of those perks manually (with the exception of Max HP). I would've really liked to find a way to alter the level per perk rate, but that's well beyond my limited code finding ability (can't isolate any address that alternates between the regular 3/perk rate and the 4/perk rate you get with the Skilled trait).Īll perks that change the stats in the middle of the character screen (armor class to critical chance) are useless because they only change those stats as soon as you pick them from the in-game perk list, so bypassing that list selection by adding them from this table won't do anything, but I left them anyway-with notes-for the sake of completion (same with 'Tag!' and 'Mutate!').
I spent a lot of time looking for info on this but ended up making this, so here it is in case somebody else finds it useful.